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<!DOCTYPE FL_Course SYSTEM "https://www.flane.de/dtd/fl_course095.dtd"><?xml-stylesheet type="text/xsl" href="https://portal.flane.ch/css/xml-course.xsl"?><course productid="36653" language="de" source="https://portal.flane.ch/swisscom/xml-course/aicerts-agamingd" lastchanged="2026-04-01T15:53:11+02:00" parent="https://portal.flane.ch/swisscom/xml-courses"><title>AI+ Game Design Agent™</title><productcode>AGAMINGD</productcode><vendorcode>AH</vendorcode><vendorname>AI Certs</vendorname><fullproductcode>AH-AGAMINGD</fullproductcode><version>1.0</version><objective>&lt;ul&gt;
&lt;li&gt;Next-Gen Game Creation Learn to design intelligent, adaptive games that respond dynamically to player behavior and choices.&lt;/li&gt;&lt;li&gt;Industry-Relevant Expertise Gain skills at the intersection of AI, creativity, and game design&amp;mdash;highly sought after in modern studios.&lt;/li&gt;&lt;li&gt;Hands-On Innovation Build real-world projects integrating AI-driven storytelling, procedural worlds, and smart NPC systems.&lt;/li&gt;&lt;li&gt;Career Acceleration Stand out for roles in AI game development, systems design, and creative technology leadership.&lt;/li&gt;&lt;li&gt;Future-Ready Skills Prepare for the evolving gaming landscape where AI shapes creativity, engagement, and interactive storytelling.&lt;/li&gt;&lt;/ul&gt;</objective><essentials>&lt;p&gt;Basic knowledge of programming, game design fundamentals, and core mathematical concepts is recommended. Ideal for learners with an interest in AI principles, algorithmic thinking, and creative problem-solving to design intelligent, dynamic, and interactive game experiences.&lt;/p&gt;</essentials><audience>&lt;ul&gt;
&lt;li&gt;Aspiring Game Designers &amp;ndash; Perfect for those who want to integrate AI into storytelling, mechanics, and player experiences.&lt;/li&gt;&lt;li&gt;AI Enthusiasts &amp;ndash; Ideal for learners eager to explore how AI can enhance creativity and interactivity in games.&lt;/li&gt;&lt;li&gt;Game Developers &amp;ndash; Great for professionals aiming to build intelligent systems, adaptive gameplay, and smart NPCs.&lt;/li&gt;&lt;li&gt;Digital Artists &amp;ndash; Excellent for creatives interested in using AI to design immersive environments and dynamic game elements.&lt;/li&gt;&lt;li&gt;Tech Entrepreneurs &amp;ndash; Ideal for innovators looking to leverage AI in building the next generation of interactive gaming platforms.&lt;/li&gt;&lt;/ul&gt;</audience><contents>&lt;h5&gt;Module 1: Understanding AI Agents&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;1.1 What are AI Agents?&lt;/li&gt;&lt;li&gt;1.2 Agent Architectures and Environments&lt;/li&gt;&lt;li&gt;1.3 Decision Making and Behavior Basics&lt;/li&gt;&lt;li&gt;1.4 Introduction to Multi-Agent Systems&lt;/li&gt;&lt;li&gt;1.5 Case Study: Pac-Man Ghost AI&lt;/li&gt;&lt;li&gt;1.6 Hands On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 2: Introduction to AI Game Agent&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;2.1 What is an AI Game Agent?&lt;/li&gt;&lt;li&gt;2.2 Key Components of AI Game Agent&lt;/li&gt;&lt;li&gt;2.3 Agent Architectures&lt;/li&gt;&lt;li&gt;2.4 AI Game Agent Behaviors&lt;/li&gt;&lt;li&gt;2.5 Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)&lt;/li&gt;&lt;li&gt;2.6 Hands-On: Creating a Simple Box Movement Game in Playcanvas&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 3: Reinforcement Learning in Game Design&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;3.1 Basics of Reinforcement Learning&lt;/li&gt;&lt;li&gt;3.2 Key Algorithms: Q-Learning and SARSA&lt;/li&gt;&lt;li&gt;3.3 Applying RL to Game Agents&lt;/li&gt;&lt;li&gt;3.4 Challenges and Solutions in Game-based RL&lt;/li&gt;&lt;li&gt;3.5 Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning&lt;/li&gt;&lt;li&gt;3.6 Hands On: Train a simple RL agent in OpenAI Gym environment&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 4: AI for NPCs and Pathfinding&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;4.1 Understanding NPCs as AI Agents&lt;/li&gt;&lt;li&gt;4.2 Simple AI Techniques for NPCs&lt;/li&gt;&lt;li&gt;4.3 Pathfinding Algorithms&lt;/li&gt;&lt;li&gt;4.4 Obstacle Avoidance and Movement Optimization&lt;/li&gt;&lt;li&gt;4.5 Case Study&lt;/li&gt;&lt;li&gt;4.6 Hands-On&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 5: AI for Strategic Decision-Making&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;5.1 Decision Trees and Minimax for Game AI&lt;/li&gt;&lt;li&gt;5.2 Monte Carlo Tree Search (MCTS) for AI Agent&lt;/li&gt;&lt;li&gt;5.3 Utility-Based Decision Making for Game AI&lt;/li&gt;&lt;li&gt;5.4 AI in Real-Time Strategy (RTS) Games&lt;/li&gt;&lt;li&gt;5.5 Case Study: StarCraft II AI by DeepMind&lt;/li&gt;&lt;li&gt;5.6 Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 6: AI Game Agent in 3D Virtual Environments&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;6.1 3D Environment Representation and Challenges for AI Agents&lt;/li&gt;&lt;li&gt;6.2 Navigation Mesh Generation for AI Agents in 3D&lt;/li&gt;&lt;li&gt;6.3 Complex Agent Behaviors in 3D Worlds&lt;/li&gt;&lt;li&gt;6.4 Case Study: The Last of Us&lt;/li&gt;&lt;li&gt;6.5 Hands On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 7: Future Trends in AI Game Design&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;7.1 Current and Future AI Trends&lt;/li&gt;&lt;li&gt;7.2 The Future of Generalist AI in Gaming&lt;/li&gt;&lt;li&gt;7.3 Case Study&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 8: Capstone Project&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;8.1. Task Description&lt;/li&gt;&lt;li&gt;8.2. Practical Implementation&lt;/li&gt;&lt;li&gt;8.3. Testing and Debugging&lt;/li&gt;&lt;li&gt;8.4. Hands-on&lt;/li&gt;&lt;/ul&gt;</contents><objective_plain>- Next-Gen Game Creation Learn to design intelligent, adaptive games that respond dynamically to player behavior and choices.
- Industry-Relevant Expertise Gain skills at the intersection of AI, creativity, and game design—highly sought after in modern studios.
- Hands-On Innovation Build real-world projects integrating AI-driven storytelling, procedural worlds, and smart NPC systems.
- Career Acceleration Stand out for roles in AI game development, systems design, and creative technology leadership.
- Future-Ready Skills Prepare for the evolving gaming landscape where AI shapes creativity, engagement, and interactive storytelling.</objective_plain><essentials_plain>Basic knowledge of programming, game design fundamentals, and core mathematical concepts is recommended. Ideal for learners with an interest in AI principles, algorithmic thinking, and creative problem-solving to design intelligent, dynamic, and interactive game experiences.</essentials_plain><audience_plain>- Aspiring Game Designers – Perfect for those who want to integrate AI into storytelling, mechanics, and player experiences.
- AI Enthusiasts – Ideal for learners eager to explore how AI can enhance creativity and interactivity in games.
- Game Developers – Great for professionals aiming to build intelligent systems, adaptive gameplay, and smart NPCs.
- Digital Artists – Excellent for creatives interested in using AI to design immersive environments and dynamic game elements.
- Tech Entrepreneurs – Ideal for innovators looking to leverage AI in building the next generation of interactive gaming platforms.</audience_plain><contents_plain>Module 1: Understanding AI Agents


- 1.1 What are AI Agents?
- 1.2 Agent Architectures and Environments
- 1.3 Decision Making and Behavior Basics
- 1.4 Introduction to Multi-Agent Systems
- 1.5 Case Study: Pac-Man Ghost AI
- 1.6 Hands On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame
Module 2: Introduction to AI Game Agent


- 2.1 What is an AI Game Agent?
- 2.2 Key Components of AI Game Agent
- 2.3 Agent Architectures
- 2.4 AI Game Agent Behaviors
- 2.5 Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)
- 2.6 Hands-On: Creating a Simple Box Movement Game in Playcanvas
Module 3: Reinforcement Learning in Game Design


- 3.1 Basics of Reinforcement Learning
- 3.2 Key Algorithms: Q-Learning and SARSA
- 3.3 Applying RL to Game Agents
- 3.4 Challenges and Solutions in Game-based RL
- 3.5 Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning
- 3.6 Hands On: Train a simple RL agent in OpenAI Gym environment
Module 4: AI for NPCs and Pathfinding


- 4.1 Understanding NPCs as AI Agents
- 4.2 Simple AI Techniques for NPCs
- 4.3 Pathfinding Algorithms
- 4.4 Obstacle Avoidance and Movement Optimization
- 4.5 Case Study
- 4.6 Hands-On
Module 5: AI for Strategic Decision-Making


- 5.1 Decision Trees and Minimax for Game AI
- 5.2 Monte Carlo Tree Search (MCTS) for AI Agent
- 5.3 Utility-Based Decision Making for Game AI
- 5.4 AI in Real-Time Strategy (RTS) Games
- 5.5 Case Study: StarCraft II AI by DeepMind
- 5.6 Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame
Module 6: AI Game Agent in 3D Virtual Environments


- 6.1 3D Environment Representation and Challenges for AI Agents
- 6.2 Navigation Mesh Generation for AI Agents in 3D
- 6.3 Complex Agent Behaviors in 3D Worlds
- 6.4 Case Study: The Last of Us
- 6.5 Hands On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#
Module 7: Future Trends in AI Game Design


- 7.1 Current and Future AI Trends
- 7.2 The Future of Generalist AI in Gaming
- 7.3 Case Study
Module 8: Capstone Project


- 8.1. Task Description
- 8.2. Practical Implementation
- 8.3. Testing and Debugging
- 8.4. Hands-on</contents_plain><duration unit="d" days="1">1 Tag</duration><pricelist><price country="DE" currency="EUR">995.00</price><price country="AT" currency="EUR">995.00</price><price country="SE" currency="EUR">995.00</price><price country="SI" currency="EUR">995.00</price><price country="CH" currency="CHF">995.00</price></pricelist><miles/></course>