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<!DOCTYPE FL_Course SYSTEM "https://www.flane.de/dtd/fl_course095.dtd"><?xml-stylesheet type="text/xsl" href="https://portal.flane.ch/css/xml-course.xsl"?><course productid="36652" language="fr" source="https://portal.flane.ch/swisscom/fr/xml-course/aicerts-agaming" lastchanged="2026-04-01T15:53:11+02:00" parent="https://portal.flane.ch/swisscom/fr/xml-courses"><title>AI+ Gaming™</title><productcode>AGAMING</productcode><vendorcode>AH</vendorcode><vendorname>AI Certs</vendorname><fullproductcode>AH-AGAMING</fullproductcode><version>1.0</version><objective>&lt;ul&gt;
&lt;li&gt;Industry-Relevant Curriculum Gain expertise in AI-driven game design, player behavior modeling, and adaptive gameplay mechanics.&lt;/li&gt;&lt;li&gt;Hands-On Learning Work on real gaming projects integrating AI for character behavior, world generation, and personalization.&lt;/li&gt;&lt;li&gt;Career Advancement Boost your profile for roles in game development, AI engineering, and interactive entertainment design.&lt;/li&gt;&lt;li&gt;Cutting-Edge Tools Learn to use leading AI frameworks and gaming engines to develop immersive, intelligent experiences.&lt;/li&gt;&lt;/ul&gt;</objective><essentials>&lt;p&gt;Requires basic programming knowledge in Python, understanding of linear algebra and probability, familiarity with machine learning concepts, and experience with Unity or Unreal Engine. Also, a creative problem-solving mindset is essential.&lt;/p&gt;</essentials><audience>&lt;ul&gt;
&lt;li&gt;Aspiring Game Developers &amp;ndash; Ideal for those looking to integrate AI into game design and development.&lt;/li&gt;&lt;li&gt;AI Enthusiasts &amp;ndash; Perfect for learners eager to explore how AI shapes gaming experiences and player interactions.&lt;/li&gt;&lt;li&gt;Game Designers &amp;ndash; Suited for creatives aiming to use AI for storytelling, dynamic worlds, and adaptive gameplay.&lt;/li&gt;&lt;li&gt;Software Engineers &amp;ndash; Great for professionals seeking to apply programming and AI techniques within the gaming industry.&lt;/li&gt;&lt;li&gt;Students &amp;amp; Researchers &amp;ndash; Beneficial for those pursuing studies or research in AI, machine learning, or interactive entertainment.&lt;/li&gt;&lt;/ul&gt;</audience><contents>&lt;h5&gt;Module 1: Introduction to AI in Games&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;1.1 What is AI?&lt;/li&gt;&lt;li&gt;1.2 Evolution of AI in the Gaming Industry&lt;/li&gt;&lt;li&gt;1.3 Types of AI in Games&lt;/li&gt;&lt;li&gt;1.4 Benefits, Challenges, and Innovations in Game AI&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 2: Game Design Principles using AI&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;2.1 Understanding Game Mechanics and Player Experience&lt;/li&gt;&lt;li&gt;2.2 Role of AI in Gameplay and Narrative Design&lt;/li&gt;&lt;li&gt;2.3 Designing Game Environments for AI Interaction&lt;/li&gt;&lt;li&gt;2.4 AI-Driven Behavior vs Traditional Scripted Logic&lt;/li&gt;&lt;li&gt;2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor&lt;/li&gt;&lt;li&gt;2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 3: Foundations of AI in Gaming&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;3.1 Core AI Concepts for Gaming&lt;/li&gt;&lt;li&gt;3.2 Search Algorithms and Pathfinding&lt;/li&gt;&lt;li&gt;3.3 AI Behavior Modeling and Procedural Content Generation (PCG)&lt;/li&gt;&lt;li&gt;3.4 Introduction to Machine Learning and Reinforcement Learning&lt;/li&gt;&lt;li&gt;3.5 Case Study: AI in Minecraft &amp;mdash; Procedural Content Generation and Agent Navigation&lt;/li&gt;&lt;li&gt;3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 4: Reinforcement Learning Fundamentals&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:&lt;/li&gt;&lt;li&gt;4.2 Exploration versus Exploitation in Learning Systems:&lt;/li&gt;&lt;li&gt;4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods&lt;/li&gt;&lt;li&gt;4.4 Case Study: Reinforcement Learning in DeepMind&amp;rsquo;s AlphaGo&lt;/li&gt;&lt;li&gt;4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym&amp;rsquo;s GridWorld&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 5: Planning and Decision Making in Games&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;5.1 Minimax Algorithm and Alpha-Beta Pruning&lt;/li&gt;&lt;li&gt;5.2 Monte Carlo Tree Search (MCTS)&lt;/li&gt;&lt;li&gt;5.3 Applications in Board Games and Real-Time Strategy (RTS) Games&lt;/li&gt;&lt;li&gt;5.4 Case Study: Strategic AI in StarCraft II &amp;ndash; Combining Planning Algorithms for Real-Time Strategy&lt;/li&gt;&lt;li&gt;5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;6.1 Overview of 2D and 3D Game Environments&lt;/li&gt;&lt;li&gt;6.2 Environment Representation Techniques&lt;/li&gt;&lt;li&gt;6.3 Navigation and Pathfinding in 2D/3D Spaces&lt;/li&gt;&lt;li&gt;6.4 Interaction and Behavior Systems in Virtual Environments&lt;/li&gt;&lt;li&gt;6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild&lt;/li&gt;&lt;li&gt;6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 7: Adaptive Systems and Dynamic Difficulty&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;7.1 Adaptive Systems Overview&lt;/li&gt;&lt;li&gt;7.2 Dynamic Difficulty Adjustment (DDA) Principles&lt;/li&gt;&lt;li&gt;7.3 Adaptive Storytelling, Personalization, and Player Profiling&lt;/li&gt;&lt;li&gt;7.4 AI Techniques in Adaptive Systems&lt;/li&gt;&lt;li&gt;7.5 Implementation Strategies and Tools&lt;/li&gt;&lt;li&gt;7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead&amp;rsquo;s AI Director&lt;/li&gt;&lt;li&gt;7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 8: Future of AI in Gaming&lt;/h5&gt;&lt;ul&gt;
&lt;li&gt;8.1 Generalist AI Agents and Transfer Learning&lt;/li&gt;&lt;li&gt;8.2 AI-Powered Game Design and Testing Tools&lt;/li&gt;&lt;li&gt;8.3 Ethical Considerations and AI Transparency&lt;/li&gt;&lt;li&gt;8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;Module 9: Capstone Project&lt;/h5&gt;</contents><objective_plain>- Industry-Relevant Curriculum Gain expertise in AI-driven game design, player behavior modeling, and adaptive gameplay mechanics.
- Hands-On Learning Work on real gaming projects integrating AI for character behavior, world generation, and personalization.
- Career Advancement Boost your profile for roles in game development, AI engineering, and interactive entertainment design.
- Cutting-Edge Tools Learn to use leading AI frameworks and gaming engines to develop immersive, intelligent experiences.</objective_plain><essentials_plain>Requires basic programming knowledge in Python, understanding of linear algebra and probability, familiarity with machine learning concepts, and experience with Unity or Unreal Engine. Also, a creative problem-solving mindset is essential.</essentials_plain><audience_plain>- Aspiring Game Developers – Ideal for those looking to integrate AI into game design and development.
- AI Enthusiasts – Perfect for learners eager to explore how AI shapes gaming experiences and player interactions.
- Game Designers – Suited for creatives aiming to use AI for storytelling, dynamic worlds, and adaptive gameplay.
- Software Engineers – Great for professionals seeking to apply programming and AI techniques within the gaming industry.
- Students &amp; Researchers – Beneficial for those pursuing studies or research in AI, machine learning, or interactive entertainment.</audience_plain><contents_plain>Module 1: Introduction to AI in Games


- 1.1 What is AI?
- 1.2 Evolution of AI in the Gaming Industry
- 1.3 Types of AI in Games
- 1.4 Benefits, Challenges, and Innovations in Game AI
Module 2: Game Design Principles using AI


- 2.1 Understanding Game Mechanics and Player Experience
- 2.2 Role of AI in Gameplay and Narrative Design
- 2.3 Designing Game Environments for AI Interaction
- 2.4 AI-Driven Behavior vs Traditional Scripted Logic
- 2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
- 2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction
Module 3: Foundations of AI in Gaming


- 3.1 Core AI Concepts for Gaming
- 3.2 Search Algorithms and Pathfinding
- 3.3 AI Behavior Modeling and Procedural Content Generation (PCG)
- 3.4 Introduction to Machine Learning and Reinforcement Learning
- 3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
- 3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior
Module 4: Reinforcement Learning Fundamentals


- 4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
- 4.2 Exploration versus Exploitation in Learning Systems:
- 4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods
- 4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo
- 4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld
Module 5: Planning and Decision Making in Games


- 5.1 Minimax Algorithm and Alpha-Beta Pruning
- 5.2 Monte Carlo Tree Search (MCTS)
- 5.3 Applications in Board Games and Real-Time Strategy (RTS) Games
- 5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
- 5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe
Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic


- 6.1 Overview of 2D and 3D Game Environments
- 6.2 Environment Representation Techniques
- 6.3 Navigation and Pathfinding in 2D/3D Spaces
- 6.4 Interaction and Behavior Systems in Virtual Environments
- 6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild
- 6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments
Module 7: Adaptive Systems and Dynamic Difficulty


- 7.1 Adaptive Systems Overview
- 7.2 Dynamic Difficulty Adjustment (DDA) Principles
- 7.3 Adaptive Storytelling, Personalization, and Player Profiling
- 7.4 AI Techniques in Adaptive Systems
- 7.5 Implementation Strategies and Tools
- 7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
- 7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity
Module 8: Future of AI in Gaming


- 8.1 Generalist AI Agents and Transfer Learning
- 8.2 AI-Powered Game Design and Testing Tools
- 8.3 Ethical Considerations and AI Transparency
- 8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching
Module 9: Capstone Project</contents_plain><duration unit="d" days="1">1 jour</duration><pricelist><price country="DE" currency="EUR">995.00</price><price country="AT" currency="EUR">995.00</price><price country="SE" currency="EUR">995.00</price><price country="SI" currency="EUR">995.00</price><price country="CH" currency="CHF">995.00</price></pricelist><miles/></course>